Category Archives: Houdini & Lighting

[Lighting] Week1 – Introduction

Introduction This week, KK explained lighting in VFX to us, including the role of lighting technical director (TD) in VFX and simple lighting knowledge. I will also use the knowledge learned this week to analyze 3 frames of my favorite … Continue reading

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[Houdini] Week4 – Rendering

Introduction This week Mehdi will tell us about the rendering content. Tips: 1. Arnold can be rendered with GPU, so the speed will be faster. 2. Press the Render button more, because sometimes the rendering is not refreshed automatically. Problems: … Continue reading

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[Houdini] Week3 – Cracked house

Introduction According to Mehdi, this week is a more complicated but interesting course. Because last week’s assignment was difficult, I was worried about whether it would take a long time to complete this week’s assignment. Tips: 4. Make sure that … Continue reading

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[Houdini] Self-study: Basic modeling

[210201] popnet with color Understand the node: group, grouprange, popnet and color. [210202] Desk & Digital asset Understand the relationship of expressions,, and understand how to export into a digital asset that can be added as a node. [210203] Stair … Continue reading

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[Houdini] Week2 – Robot with particles

Introduction Because I just came into contact with Houdini last week, I found it particularly interesting, so I opened this week’s video with confidence. As a result, I did not expect that I actually spent more than ten hours to … Continue reading

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[Houdini] Week1 – Rock & Cabin

Introduction We finally started contacting Houdini. I have only heard of this software before, but I don’t know what its function is. But after I saw Tao’s work, such as the city with a bunch of buildings generated from a … Continue reading

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