Category Archives: Collaborative unit: Game Character

Week10 – Summary

Project introduction This time the collaborative project was created by me. I hope to make an overwatch-style character and make her move. Because I have no experience in this area, I asked Yann, Sean, Yu, Zhu to work on this … Continue reading

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Week9 – Mocap animation & Rendering

Introduction This week I finally did the last step of my collaborative project-animation! After doing this, I will export the animation to Zhu, and he will render the animation in UE4. To be honest, I did animation, it was really … Continue reading

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Week8 – Character design & Texturing & Animating

Introduction This week, I first repainted my character, then learned substance painter and painted textures for my character, and finally I helped Zhu adjust the game animation of his project. Character design I said before that although I studied how … Continue reading

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Week7 – Unfold UV & Adjust model & Animating

Introduction I started unfolding UV this week! In the last semester, I have tried to unfold a simple model in Maya and learned some basic UV map knowledge. And this time I am about to learn a new software: RizomUV … Continue reading

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Week6 – Modeling

Introduction This week I am still modeling. I was too optimistic before and felt that I could complete this model very quickly. To be honest, I spend a lot of time modeling every day, and even dream that I am … Continue reading

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Week5 – Modeling

Introduction In this week, I officially started modeling, because most of the characters are designed by me, so I know how to do the details of my characters. Of course, when I was modeling, Sean and Yann would also assist … Continue reading

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Week4 – Character design & Modeling

Introduction This week I tried to initially design the color of my character, but after trying several options, I still did not confirm one. Then, in order to model, under the recommendation of Sean and Yann, I started to learn … Continue reading

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Week3 – Character design

Introduction This week I officially started designing my character, a South African huntress, who is based on Overwatch worldview. At this time, I was particularly confident and believed that I could draw well, so I didn’t ask teammate for suggestions … Continue reading

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Week2 – Character story & Sketch

Introduction This week we officially started to make our characters. The first step must be the design character. Because I had a preliminary idea about the role of the game, the task of designing the role was left to me. … Continue reading

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Week1 – Introduction & Preparation

Introduction Now, we have officially started class. In class, Luke told us that we need to do a new cooperative project this semester, or continue to do the previous cooperative project. Because I am still interested in game and animation, … Continue reading

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