Category Archives: Advanced and Experimental 3D Computer Animation
[Houdini] Week3 – Cracked house
Introduction According to Mehdi, this week is a more complicated but interesting course. Because last week’s assignment was difficult, I was worried about whether it would take a long time to complete this week’s assignment. Tips: 4. Make sure that … Continue reading
[Houdini] Self-study: Basic modeling
[210201] popnet with color Understand the node: group, grouprange, popnet and color. [210202] Desk & Digital asset Understand the relationship of expressions,, and understand how to export into a digital asset that can be added as a node. [210203] Stair … Continue reading
Review & Prospect as an animator
When I wrote this blog, my grades of the last semester had already had results. I took an A in the 3D computer animation fundamentals, which was far beyond my expectation. But after reading Luke’s evaluation, I felt that I … Continue reading
[Houdini] Week2 – Robot with particles
Introduction Because I just came into contact with Houdini last week, I found it particularly interesting, so I opened this week’s video with confidence. As a result, I did not expect that I actually spent more than ten hours to … Continue reading
[Houdini] Week1 – Rock & Cabin
Introduction We finally started contacting Houdini. I have only heard of this software before, but I don’t know what its function is. But after I saw Tao’s work, such as the city with a bunch of buildings generated from a … Continue reading
3DEqualizer4 Release6 fundamental pratice- Body tracking
Introduction Today Dom not only teaches us the basic camera tracking knowledge, but also tells us how to track the character’s body, and put the armor model into the footage in Maya. Tips: If you cannot export the buffer, you … Continue reading