Category Archives: Advanced and Experimental 3D Computer Animation
Performance Animation 04 – First Review
Introduction After I had a 1:1 tutoring with Luke, he pointed out some problems with my animation! It seems that I am still inexperienced! There are some problems that are obvious, and I didn’t want to see them. I will … Continue reading
Creature Animation 01 – Research
Introduction This blog mainly records my research on biological animation. I want to make different creature animations, including lions and dragons. So I need to understand the changes in their bones and muscles during exercise. To this end, I have … Continue reading
Performance Animation 03 – Spline & Polish
Introduction Because I am busy with a collaborative project, I did not submit the animation assignment for this week in time. I hope Luke can understand me. And now I pay more attention to the details of some animations. Although … Continue reading
Performance Animation 02 – Blocking
Introduction We have performed twice in the first two weeks, especially the second time, we both performed very well, and Luke was very satisfied with our performance. So we can finally Blocking. Tips: 1. Be sure to check the model … Continue reading
Render Setup
Introduction In the past, I learned about rendering, but because my focus is not here, I forgot a lot of knowledge. As a result, in the animation assignment of the first semester, I failed to render my character and scene … Continue reading
Zoetrope Practice
Introduction This week we learned about zoetrope, which I have never heard of. Actually, I know this is an ancient animation installation, but in 3d, I don’t know what it is. I hope this time learning will enable me to … Continue reading
Performance Animation 01 – Performance
Introduction This week is our second performance animation. We recorded our own performances separately and matched the audio found last week. I think every student did his/her best to perform, and all the performances are very interesting! Tips: 1. The … Continue reading
Mocap Animation
Introduction Maybe you already know that my mobile hard drive is broken and my files can no longer be read. Fortunately, I kept a backup on the PC, but my unmodified mocap animation and unuploaded word file were lost forever. … Continue reading
[Houdini] Week4 – Rendering
Introduction This week Mehdi will tell us about the rendering content. Tips: 1. Arnold can be rendered with GPU, so the speed will be faster. 2. Press the Render button more, because sometimes the rendering is not refreshed automatically. Problems: … Continue reading
Previs, Postvis, Techvis & Animation roles in VFX, Film, Games
Introduction I think this lesson is very interesting! Not only because I learned new concepts, but also because I heard Luke talk about his experience working in the VFX industry. This is more conducive for us to have a deeper … Continue reading