Category Archives: Advanced and Experimental 3D Computer Animation
[Lighting] Week1 – Introduction
Introduction This week, KK explained lighting in VFX to us, including the role of lighting technical director (TD) in VFX and simple lighting knowledge. I will also use the knowledge learned this week to analyze 3 frames of my favorite … Continue reading
Summary
Introduction This blog summarizes what I learned in Advanced and Experimental 3D Computer Animation. I will show these contents from my research and gains, discussions and exchanges, regrets, and prospects. Research and gains 1. 3DEqualizer4-Body tracking: With the knowledge of … Continue reading
Performance Animation 08 – QA & Suggestions
Introduction Finally, I don’t need to adjust my animation anymore. What is the reason? I will post it below. This is very important because it is a very important point that Luke hopes I can improve. Process Before starting to … Continue reading
FMP & Thesis Proposal
Text: Hi everyone, it’s Lucy, today I will introduce my FMP and thesis. My English is not smooth, but I will try my best to show my presentation. This is my overview. I will show what I want to do … Continue reading
Creature Animation 04 – Second Review
Introduction I made an appointment for 1 to 1 tutorial this week. Although his network is not very good, it is difficult for me to read his reviews from Discord. But he checked my creature animation for me and recorded … Continue reading
Creature Animation 03 – First Review
Introduction In fact, I had already shown my creature animation to Luke earlier, and he said a lot of things that needed to be adjusted, but I forgot to record it. So, this time I booked a 1 to 1 … Continue reading
Performance Animation 07 – Fourth Review
Introduction Because I have been working on cooperative projects recently, I am only now starting to check the latest video sent to me by Luke. I want to say something here, thank you Luke. Process The following are the questions … Continue reading
Performance Animation 06 – Third Review
Introduction This week is the third review. This time I exported not only the camera view, but also Tom’s view separately, because I need to rely on the latter to ensure that Tom’s actions are in accordance with the facts. … Continue reading
Creature Animation 02 – Blocking
Introduction After studying the walking animations of horses, running animations of dogs, and animations of reptiles and birds, I think I can start making creature animations now. Of course I don’t know if I can finish it on time, but … Continue reading
Performance Animation 05 – Second Review
Introduction Luke checked my animation frame by frame and gave a second suggestion. Process Hip must keep moving at all times and cannot stop. The shape of the Spline must be correct, as in the last picture. The tail has … Continue reading