Category Archives: 3D Computer Animation Fundamentals
Week2: Walker animation
Introduction In my 3D animation in portfolio, the most interesting shot is that the boy chases a ball. So, before I did it, I just took the videos that I ran and then animated according to these. At that time, … Continue reading
Week2: Bouncing ball with tail animation
Introduction Actually, when I watched the process that animated by Luke, it evoked me when I tried to do this kind of animation at the first time. I used pretty of time, unfortunately, almost one year passed by, I still … Continue reading
Week1: Bouncing ball & Bouncing ball maze animation
Introduction Well, that’s not my first time to do bouncing ball, because I used to animate it in both 2D animation and 3d animation. Whatever, I know it is a real basic animated principle, I believe that I should practice … Continue reading
[Important]12 basic principles of animation
Introduction Disney’s twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. Principles Squash and stretch 挤压和拉伸 This is the principle that animated objects … Continue reading