Category Archives: 3D Computer Animation Fundamentals

Performance Animation 3- Spline & Polish + Showreel

Introduction With the problem that I did not solve in blocking, I finally wanted to spline and polish my animation. I know this will take me a lot of time, because there are too many voguing’s gestures. Once you do … Continue reading

Posted in 3D Computer Animation Fundamentals | Leave a comment

Performance Animation 2- Blocking & Phoneme

Introduction Now I really started to do performance animation, I am very nervous, because this is to use the animation knowledge I learned this semester. I believe that I have made progress, but I do not know if I will … Continue reading

Posted in 3D Computer Animation Fundamentals | Leave a comment

Performance Animation 1- Reference & Performance

Introduction This is the final assignment of my 3d fundamental animation. We need to record the video ourselves and key frames according to the video. Before this, I watched a lot of performances and clips produced by excellent animators, but … Continue reading

Posted in 3D Computer Animation Fundamentals | Leave a comment

Week8: Phoneme animation

Introduction This week Luke talked about how to do lip sync animation. This is usually done at the end in animating, which can add a lot of charm to the character. TIPS: Keep graph on linear Make sure to hit … Continue reading

Posted in 3D Computer Animation Fundamentals | Leave a comment

Week6&7: Body machine animation

Introduction In the past two weeks, our animation has become more difficult to do, because we need to do the body machine assignment. This is an assignment that requires us to apply the basic knowledge of animation. I am very … Continue reading

Posted in 3D Computer Animation Fundamentals | Leave a comment

Week5: 3DEqualizer4 Release6 fundamental Pratice- Tracking

Introduction This week we continued to study 3DE4 and at first, we reviewed what we learnt before. Then we began to track the face and import a model on. Finally, we edited it in Mya. TIPS: Ctrl + left button … Continue reading

Posted in 3D Computer Animation Fundamentals | Leave a comment

Week5: 3DEqualizer4 Release6 fundamental teaching- Tracking

Introduction This class is about a new teacher Dom. Although I have learned to track the camera with Nuke and AE before, it is also interesting to learn a brand new software. My first impression of the software’s layout was … Continue reading

Posted in 3D Computer Animation Fundamentals | Leave a comment

Week5: Spline and polish animation & Render farm

Introduction This week Luke began to teach us how to make our animation more active. Of course, we need to adjust many details so it is the reason why we will earn more. And what is more, he introduced some … Continue reading

Posted in 3D Computer Animation Fundamentals | Leave a comment

Week4: Stylised walk animation & Talk about rigging

Introduction This is third week we do walk animation and in the previous two try I got a lot of experience about how to animate. So, this time I need to avoid the mistake I made last time. For example, … Continue reading

Posted in 3D Computer Animation Fundamentals | Leave a comment

Week3: Constrain & walk with prop animation

Introduction When I arrived in London, I just brought a Microsoft Surface, which apparently could only do simple animation in Maya. Though I didn’t have IT problems in the previous assignments. I didn’t expect that I would be in great … Continue reading

Posted in 3D Computer Animation Fundamentals | Leave a comment