Author Archives: Qian Liang

Week2 – Layout & Discussion & Presentation

Introduction This week we started to discuss our project. According to what Wu thinks, what we are going to do is a VR puzzle game. This means that the theme has been established and we need to build a framework. … Continue reading

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[Houdini] Self-study: Basic modeling

[210201] popnet with color Understand the node: group, grouprange, popnet and color. [210202] Desk & Digital asset Understand the relationship of expressions,, and understand how to export into a digital asset that can be added as a node. [210203] Stair … Continue reading

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Review & Prospect as an animator

When I wrote this blog, my grades of the last semester had already had results. I took an A in the 3D computer animation fundamentals, which was far beyond my expectation. But after reading Luke’s evaluation, I felt that I … Continue reading

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[Houdini] Week2 – Robot with particles

Introduction Because I just came into contact with Houdini last week, I found it particularly interesting, so I opened this week’s video with confidence. As a result, I did not expect that I actually spent more than ten hours to … Continue reading

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Week1 – Introduction & Preparation

Introdution We started a cooperative project this semester. To be honest, I haven’t carried out a cooperation project for two years, so I am especially looking forward to this cooperation project. The cooperation project requires us and students from other … Continue reading

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[Houdini] Week1 – Rock & Cabin

Introduction We finally started contacting Houdini. I have only heard of this software before, but I don’t know what its function is. But after I saw Tao’s work, such as the city with a bunch of buildings generated from a … Continue reading

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Research Presentation

Presentation: Draft: Hello, everyone, I’m Lucy, thank you for listening my presentation. Today I want to take about The Application of Animation Technology in the Game by Analyzing Just Dance. So, let’s start. At the beginning, I need to tell … Continue reading

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Research and Report

Introduction When choosing the topic, I thought about it for a long time, and felt that I should study a topic that I was both familiar with and unfamiliar with. I think I can analyze my favorite game Just Dance, … Continue reading

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Performance Animation 3- Spline & Polish + Showreel

Introduction With the problem that I did not solve in blocking, I finally wanted to spline and polish my animation. I know this will take me a lot of time, because there are too many voguing’s gestures. Once you do … Continue reading

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Performance Animation 2- Blocking & Phoneme

Introduction Now I really started to do performance animation, I am very nervous, because this is to use the animation knowledge I learned this semester. I believe that I have made progress, but I do not know if I will … Continue reading

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