Author Archives: Qian Liang
Week5 – Testing & Modeling & rigging
Introduction This week, Yu and I started to make the second group of poster. Contrary to the first group, this time I may spend a little longer than Yu because I need to make a 3D monkey model without lots … Continue reading
Render Setup
Introduction In the past, I learned about rendering, but because my focus is not here, I forgot a lot of knowledge. As a result, in the animation assignment of the first semester, I failed to render my character and scene … Continue reading
Zoetrope Practice
Introduction This week we learned about zoetrope, which I have never heard of. Actually, I know this is an ancient animation installation, but in 3d, I don’t know what it is. I hope this time learning will enable me to … Continue reading
Performance Animation 01 – Performance
Introduction This week is our second performance animation. We recorded our own performances separately and matched the audio found last week. I think every student did his/her best to perform, and all the performances are very interesting! Tips: 1. The … Continue reading
Mocap Animation
Introduction Maybe you already know that my mobile hard drive is broken and my files can no longer be read. Fortunately, I kept a backup on the PC, but my unmodified mocap animation and unuploaded word file were lost forever. … Continue reading
Week4 – Modeling & Bend shape & Substance Painter
Introduction This week, Yu and I made three poster models first, and waited for other students to complete the debugging of our scene model in Unity. Task: Complete three poster models. Process I want to thank Yann for his help. … Continue reading
Week3 – Scene modeling & Studying
Introduction This week, Yu and I started modeling. To be honest, because we and other partners all need to do other assignments, we started building models and making games late. But we must have confidence in ourselves, as long as … Continue reading
[Houdini] Week4 – Rendering
Introduction This week Mehdi will tell us about the rendering content. Tips: 1. Arnold can be rendered with GPU, so the speed will be faster. 2. Press the Render button more, because sometimes the rendering is not refreshed automatically. Problems: … Continue reading
Previs, Postvis, Techvis & Animation roles in VFX, Film, Games
Introduction I think this lesson is very interesting! Not only because I learned new concepts, but also because I heard Luke talk about his experience working in the VFX industry. This is more conducive for us to have a deeper … Continue reading
[Houdini] Week3 – Cracked house
Introduction According to Mehdi, this week is a more complicated but interesting course. Because last week’s assignment was difficult, I was worried about whether it would take a long time to complete this week’s assignment. Tips: 4. Make sure that … Continue reading