Author Archives: Qian Liang

Performance Animation 04 – First Review

Introduction After I had a 1:1 tutoring with Luke, he pointed out some problems with my animation! It seems that I am still inexperienced! There are some problems that are obvious, and I didn’t want to see them. I will … Continue reading

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Week2 – Character story & Sketch

Introduction This week we officially started to make our characters. The first step must be the design character. Because I had a preliminary idea about the role of the game, the task of designing the role was left to me. … Continue reading

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Creature Animation 01 – Research

Introduction This blog mainly records my research on biological animation. I want to make different creature animations, including lions and dragons. So I need to understand the changes in their bones and muscles during exercise. To this end, I have … Continue reading

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Week1 – Introduction & Preparation

Introduction Now, we have officially started class. In class, Luke told us that we need to do a new cooperative project this semester, or continue to do the previous cooperative project. Because I am still interested in game and animation, … Continue reading

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Week9 – Summary

Introduction I will show the details of our project in this post, and hope that you can learn more about our project through this post. Project Aim We will research the work and process of graphic designer Tom Eckersley through … Continue reading

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Week8 – Drawing & Modifying

Introduction In the last week, Yu and I were fully cooperating with Wu, Zhu and Jiang. They are also doing final debugging, such as checking for bugs in each mini game, and finding some errors in models or materials, and … Continue reading

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Performance Animation 03 – Spline & Polish

Introduction Because I am busy with a collaborative project, I did not submit the animation assignment for this week in time. I hope Luke can understand me. And now I pay more attention to the details of some animations. Although … Continue reading

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Week7 – Modeling & Texturing

Introduction According to the original plan, Yu and I need to finish the model this week. Yu has finished ahead of schedule, and I still have a muscle man that I haven’t made yet. A few days later, my team … Continue reading

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Performance Animation 02 – Blocking

Introduction We have performed twice in the first two weeks, especially the second time, we both performed very well, and Luke was very satisfied with our performance. So we can finally Blocking. Tips: 1. Be sure to check the model … Continue reading

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Week6 – Solving & Modeling & Texturing & Rigging

Introduction In our Trello (a collaborative panel that can be edited by group members), I found that we had to complete all the models two weeks before the deadline. Because we wanted to synchronize with the game development progress, we … Continue reading

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