Author Archives: Qian Liang
Creature Animation 03 – First Review
Introduction In fact, I had already shown my creature animation to Luke earlier, and he said a lot of things that needed to be adjusted, but I forgot to record it. So, this time I booked a 1 to 1 … Continue reading
Week7 – Unfold UV & Adjust model & Animating
Introduction I started unfolding UV this week! In the last semester, I have tried to unfold a simple model in Maya and learned some basic UV map knowledge. And this time I am about to learn a new software: RizomUV … Continue reading
Week6 – Modeling
Introduction This week I am still modeling. I was too optimistic before and felt that I could complete this model very quickly. To be honest, I spend a lot of time modeling every day, and even dream that I am … Continue reading
Week5 – Modeling
Introduction In this week, I officially started modeling, because most of the characters are designed by me, so I know how to do the details of my characters. Of course, when I was modeling, Sean and Yann would also assist … Continue reading
Performance Animation 07 – Fourth Review
Introduction Because I have been working on cooperative projects recently, I am only now starting to check the latest video sent to me by Luke. I want to say something here, thank you Luke. Process The following are the questions … Continue reading
Week4 – Character design & Modeling
Introduction This week I tried to initially design the color of my character, but after trying several options, I still did not confirm one. Then, in order to model, under the recommendation of Sean and Yann, I started to learn … Continue reading
Performance Animation 06 – Third Review
Introduction This week is the third review. This time I exported not only the camera view, but also Tom’s view separately, because I need to rely on the latter to ensure that Tom’s actions are in accordance with the facts. … Continue reading
Week3 – Character design
Introduction This week I officially started designing my character, a South African huntress, who is based on Overwatch worldview. At this time, I was particularly confident and believed that I could draw well, so I didn’t ask teammate for suggestions … Continue reading
Creature Animation 02 – Blocking
Introduction After studying the walking animations of horses, running animations of dogs, and animations of reptiles and birds, I think I can start making creature animations now. Of course I don’t know if I can finish it on time, but … Continue reading
Performance Animation 05 – Second Review
Introduction Luke checked my animation frame by frame and gave a second suggestion. Process Hip must keep moving at all times and cannot stop. The shape of the Spline must be correct, as in the last picture. The tail has … Continue reading