Author Archives: Qian Liang

Thesis02-Reading books and papers

IntroductionI have completed the preparatory work, and the next step is to enter the paper search stage, mainly reading the literature to provide inspiration and theory for my paper. ProcessAt first I wanted to use google scholar to find documents, … Continue reading

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Thesis01-Preparing

IntroductionFrom today I will start to write my graduation thesis. I was very excited when I said that, because in the last course I found that writing a thesis can give me a lot of new knowledge. ProcessLuke asked us … Continue reading

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[Lighting] Week1 – Introduction

Introduction This week, KK explained lighting in VFX to us, including the role of lighting technical director (TD) in VFX and simple lighting knowledge. I will also use the knowledge learned this week to analyze 3 frames of my favorite … Continue reading

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Summary

Introduction This blog summarizes what I learned in Advanced and Experimental 3D Computer Animation. I will show these contents from my research and gains, discussions and exchanges, regrets, and prospects. Research and gains 1. 3DEqualizer4-Body tracking: With the knowledge of … Continue reading

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Week10 – Summary

Project introduction This time the collaborative project was created by me. I hope to make an overwatch-style character and make her move. Because I have no experience in this area, I asked Yann, Sean, Yu, Zhu to work on this … Continue reading

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Week9 – Mocap animation & Rendering

Introduction This week I finally did the last step of my collaborative project-animation! After doing this, I will export the animation to Zhu, and he will render the animation in UE4. To be honest, I did animation, it was really … Continue reading

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Performance Animation 08 – QA & Suggestions

Introduction Finally, I don’t need to adjust my animation anymore. What is the reason? I will post it below. This is very important because it is a very important point that Luke hopes I can improve. Process Before starting to … Continue reading

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FMP & Thesis Proposal

Text: Hi everyone, it’s Lucy, today I will introduce my FMP and thesis. My English is not smooth, but I will try my best to show my presentation. This is my overview. I will show what I want to do … Continue reading

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Creature Animation 04 – Second Review

Introduction I made an appointment for 1 to 1 tutorial this week. Although his network is not very good, it is difficult for me to read his reviews from Discord. But he checked my creature animation for me and recorded … Continue reading

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Week8 – Character design & Texturing & Animating

Introduction This week, I first repainted my character, then learned substance painter and painted textures for my character, and finally I helped Zhu adjust the game animation of his project. Character design I said before that although I studied how … Continue reading

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