Author Archives: Qian Liang
FMP05-Modeling & Topology(ZBrush & Maya)
IntroductionThis week I started to topological my model. To this end, I have to export the high polygon model and the low polygon model in ZBrush. In addition, I have to make additional props in Maya, and these low-profile models … Continue reading
FMP04-Modeling(ZBrush & Marvelous Designer)
IntroductionThis week I will not only perfect my model, but also import it into Marvelous designer to make clothes. Although I already have some experience, I think I can learn new knowledge from it. ProcessAt first, I was still dissatisfied … Continue reading
FMP03-Concept Arts & Modeling(ZBrush)
IntroductionToday I officially started making my own animation. Originally, I found different game character models, but they were either without rigging or the models were particularly ugly, so I just made them myself. Because I have gained experience in making … Continue reading
FMP02-Unreal Engine Basic Learning
IntroductionThis time I mainly study Unreal Engine. In fact, when I made my last model Maha, I already wanted to import the model into UE4, but I don’t know if there was a problem with rigging. I couldn’t export the … Continue reading
FMP01-Reference
IntroductionYeah! I am finally about to start my FMP! Because my thesis chose to study gameplay animation, I wanted to make some interesting gameplay animations. I also exchanged ideas with Nigel, and he supported me to figure out how to … Continue reading
Thesis07-Other Contents
IntroductionUp to now, my thesis still has a conclusion, abstract and bibliography have not been completed. But I am very excited because I am almost finished writing my paper, even if it is only the first edition, it is a … Continue reading
Thesis06-Further Studies and Analysis
IntroductionThis blog is mainly to supplement Chapter 4: Further Studies and Analysis failed to write the content of the paper. ProcessAt the beginning, I wanted to create a questionnaire with my own animation analysis, just like Iva, and let the … Continue reading
Thesis05-Reaserch Methodology
IntroductionThis blog is mainly a supplement to the third chapter: research methodology. Breath of the Wild has many practical examples to prove the 12 animation principles in The Illusion of Life, and I hope to continue to add them. Process1.Squash … Continue reading
Thesis04-Inrtoduction & Research Scope
IntroductionThis blog mainly introduces the problems or interesting materials I found when I wrote the introduction and research scope. ProcessThe layout of my thesis is still based on Iva’s, but I didn’t write anything in the abstract. I think there … Continue reading
Thesis03-Outline
InstructionNow I have started to write an outline, which is what tutor hopes to have. An outline can make the logic of writing a paper clearer. ProcessHere I refer to iva’s paper, and I have to say that this is … Continue reading