Author Archives: Qian Liang
FMP14-Animation_jump
IntroductionThis time I will make jump animation first. In fact, I want to increase my experience in making game animation as much as possible to prepare for walking animation! Processhttps://www.bilibili.com/video/BV1aE411Z7tU?p=14I still went to see Tang’s tutorial first, he summarized the … Continue reading
FMP13-Animation_idle
IntroductionI finally started to make idle animation. The last animation took me too much time, so I am not confident to complete this animation in a short time. But I will try my best to make it. Processhttps://www.youtube.com/watch?v=P05qRtTwpM8This is the … Continue reading
FMP12-Animation_beginning
IntroductionThis time I mainly made beginning, which is an animation of Xin pulling out a sword. Originally, I wanted to do idle animation first, but after thinking about it, it would be better to determine the standing posture. And I … Continue reading
FMP11-Planning Animations
IntroductionI finally started making animations! First of all, I want to analyze the animation sequence that can be run in unreal engine4, so that I know how many animations I want to do. ProcessOpen the ParagonSunWukong project, run and view … Continue reading
Thesis08-Adjusting
IntroductionThe papers were revised this week, following Nigel’s suggestion. Although the time I wrote the thesis is not very long, I believe that I am studying the subject of game animation very seriously. ProcessAfter writing the thesis, Nigel and I … Continue reading
FMP10-Rigging(Maya)
IntroductionThis time I started my third rigging. To be honest, this is the link where I think many problems are most likely to occur. I can only make it with my previous experience as much as possible. ProcessI followed Yann’s … Continue reading
FMP09-Self-Study: Rigging
IntroductionThis time I want to continue working on my collaborative project, and I want to learn rigging, so I will continue to use the Maha model. TexturingI just found out now that I was directly using the model that my … Continue reading
FMP08-Helping by Karl & Question solving
Remember the problem that I tried before in ZBrush that failed to bake the normal map directly with the high face number model? I searched for relevant information on the Internet, and they all used the UV master in ZBrush … Continue reading
FMP07-Textruing(Substance Painter)
IntroductionThis time I mainly need to draw textures and display them in Maya. I have always felt that drawing textures is not a complicated thing, until I encountered many problems this time, because for the first time I used a … Continue reading
FMP06-Unfolding UV(RizomUV)
IntroductionI started unfold UV this week, and I still chose RizomUV. This time I hope that while reviewing the old knowledge, I learn some new knowledge. ProcessBefore that, I asked Yann some questions, because I have always had doubts about … Continue reading