Introduction
This week is the third review. This time I exported not only the camera view, but also Tom’s view separately, because I need to rely on the latter to ensure that Tom’s actions are in accordance with the facts.
Process
First of all, Luke said that my character must keep moving all the time and not stop moving all of a sudden. When the waist reaches the highest point, it descends directly.

And Luke knows that I want Tom’s body to show S-style, but what I’m doing now looks a little stiff, I can make him more curved.


There is also a particularly obvious problem. In this place, Tom’s hand moved before his body moved. We need to know that the movement of the arm follows the shoulder, and the shoulder follows the body, so Tom’s movement sequence is wrong.

There is also a problem with my wrist, because I use IK. If I don’t move and just rotate, my wrist will stop, which looks weird.

There is another problem with the arm. The curve of the character’s hand is not smooth enough. In the front view, it moves horizontally without curve. This is not a hip, it shouldn’t be stopped.


It may be that the overlap of the character’s palm is still not enough. Luke personally explained to me that the overlap of the palm must always exist.

Because the orientation of my character has changed, the orientation of my palms will also change. You can make it more relaxing.


One last point, even though I know that the audience can’t see the character’s feet in the camera, I have to move the feet slightly when Tom’s posture changes.


At the same time, I want to make hip, abdomen, chest, neck, head, have obvious overlap in the graph editor. In fact, I tried my best to show it, but it’s probably not obvious. Since Tom is a cartoon character, he should be floppy.

The following are my adjustments:
1. On the waist, I checked that it is not my main hip controller that controls the movement of the waist, but also another controller. Just adjust its Translate Y. In addition, I adjusted it to a curve like a bouncing ball.


2. I think this is one of the most difficult to adjust. Because as soon as I change my posture, other parts of the body will also change. Even in the graph editor, I have to observe whether my adjustments will affect the posture before and after the time. Although the hands and feet have to be changed, I decided to adjust the hip first. The strange thing is that I can’t open Motion Trail, so I can’t check the hip’s motion trail.


3. Now I adjust my palm frame by frame to make it more overlapping. Fortunately, I can open the motion trail to observe the movement of my hands. I want to avoid horizontal movement as much as possible.



4. With the left hand, I adjusted the time first so that the hand moved behind the shoulder. In addition, I also need to adjust the hand movement based on the trail drawn by Luke.

5. Next I started adding foot animations. I just need to change some displacement and rotation.
6. Finally I added the tail animation again.


This is my final animation.


In addition, I also downloaded the studio library, because Luke wanted to use this software to export Tom’s animation data to him separately. Unfortunately, I cannot load the studio library on my computer, so I entered VM ware and exported the data. However, Luke successfully downloaded my sense file, OMG, and we really tried it many times!
(210609 update)
Today I went to watch the 1 to 1 tutorial video Luke gave me again. Some important points are mentioned above:
1. In this shot, when Tom’s hip was spinning, I made my feet twist, but this is impossible in real life. For this reason, I went to perform it myself, and found that only the direction of knee would change. I relied entirely on my own guess to get the key.

2. At the very beginning, I want to give Tom anticipation, because he has to raise his body, and he must descend first, so that he can bounce like a bouncing ball.

3. In the graph editor, I want to make the hip controller curve more smooth. Next I have to check the graph editor to make sure that every curve looks like this.

4. In this shot, I changed Tom’s body into an s-shape, and I modified other poses, but I haven’t modified it yet.

5. Luke recommends me to go to track elbow. Make sure that the motion trail is smooth.

Conclusion
In the adjustment of the week, I learned:
1. I still want to emphasize that hips must always keep moving!
2. The arm should follow the movement of the shoulder, because if you want to move the arm, you must move the shoulder, and moving the shoulder will definitely move the body. I got the order wrong!
3. In IK, I can’t change the movement of my hand only by rotate. In fact, if we don’t move translate, we can obviously find that the wrist is stopped in the air.
4. Although I used to delay the body curve to create overlap, I feel that the effect is not very obvious.
5. If you have enough time, you should also key the places that the camera can’t shoot, just to make the animation more realistic.