Monthly Archives: December 2021

FMP24-Overview

This blog records the software I used in this FMP, the knowledge I learned, the difficulties and solutions I encountered, my future goals, in order to make me work harder in the future! If you want to know the process … Continue reading

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FMP23-Sound, Trail, Particles, Destruction

IntroductionI am almost finished with my game now! Just add sounds, particles, and collisions into the game! ProcessFirst of all, I went to edit my sound effects in Premier, and I also found a friend to help me dub it! … Continue reading

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FMP22-Run, Begining, Attack, Crouch in Anim Montage

IntroductionIn this week, I added blueprints for run, beginning, and attack, and used animation montages. In fact, I still don’t know the animation montage too clearly, you can watch the manual and tutorial to learn. ProcessI found that the official … Continue reading

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FMP21-Idle, Walk, Jump in BP

IntroductionI finally started to set up the animation. I am about to enter the character blueprint and the animation blueprint to set up the state machine and eventgraph. This is something I haven’t done before. I hope I can solve … Continue reading

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FMP20-Export(Maya) & Setting(UE4)

IntroductionI officially started my game engine project! This is so exciting! I have found many tutorials, in addition to the ones shown on FMP02, there are also new ones. My next article is to follow these two tutorials!https://www.youtube.com/watch?v=7b9WM8TVdpA&t=247shttps://www.bilibili.com/video/BV1Ly4y1q7UG?p=2 ProcessI have … Continue reading

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FMP19-Reviewing by Alan & Adjusting animations

IntroductionThe day after I finished the animation, I found that I could make an appointment for Alan’s tutorial, so I made an appointment immediately. And got the guidance of Alan, continue to adjust my animation. Beginning animationAlan pointed out my … Continue reading

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FMP18-Animation_attack

IntroductionThis is my last animation! After finishing it, my animation task is almost over! ProcessAs usual, I will go to the tutorial and reference. I still watched Tang’s tutorial. As a professional animator, he used his experience to sum up … Continue reading

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FMP17-Animation_run

ProcessAs usual, I first checked the running animation in the game engine. It was made with 16 frames. The first pose is still the same as the walking animation for better integration. To be honest, I haven’t done a running … Continue reading

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FMP16-Animation_walk

IntroductionWalking animation is another basis of game animation. I will design walking animation based on Xin’s character. In addition, referring to the animation in the game engine can better let me know how the walking animation is connected with the … Continue reading

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FMP15-Animation_crouch

Introduction Process I originally wanted to perform the squat animation myself, but my leg that had undergone surgery did not allow me to do so, so I had to go to mixomo to find a more suitable animation as a … Continue reading

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