FMP04-Modeling(ZBrush & Marvelous Designer)

Introduction
This week I will not only perfect my model, but also import it into Marvelous designer to make clothes. Although I already have some experience, I think I can learn new knowledge from it.

Process
At first, I was still dissatisfied with Xin’s face, it felt so peaceful. So I highlighted the cheekbones and brow bones, and adjusted the shape of the forehead to make his half profile look better.

I also found some bugs. For example, in the bottom view, I can find that the jaw and ears are not completely connected. Although it is not visible from the front and the side, it is still a place to be adjusted.

At this time, I also forgot to turn on the symmetry function, so Xin’s eyelashes are asymmetrical. At this time, I can solve this problem by intelligent re-symmetry. I have to say that ZBrush is really a very powerful software.

Then I started to draw the muscles on the body. The original body can only be used as a reference for the shape, and I still need to emphasize the specific muscles. I found some reference diagrams of muscles and used ClayBuildup to draw a little bit. This is my process diagram.

In addition, the shape of the fingers is not very beautiful, and it is too simple. I subdivided the number of faces, adjusted the shape of the fingers, and drew the nails and other details. This is my process diagram.

At this time I found that my arm was too long because I adjusted the shape of my body. After the adjustment, I exported it to fbx file, ready to import marvelous designer.

Then I went to learn Marvelous designer again, here are the tutorial links I watched:
https://www.bilibili.com/video/BV1X7411A7hx/?spm_id_from=333.788.recommend_more_video.0
https://www.bilibili.com/video/BV1C5411K7Jx?spm_id_from=333.999.0.0

This is a simple summary of some of its basic operations and functions, and only simple clothes such as shirts and T-shirts are demonstrated. In my opinion, Xin’s pants will be more complicated, so I still need to watch some advanced instructional videos.

The imported model has some problems. Not only can it not be scaled, but the arranged points cannot match the model. So I chose to import the obj file to solve the problem of not being able to zoom. And watched:
https://www.bilibili.com/video/BV1UE41147PQ
She explained in detail how we manually arranged arrange points for our model. I made it!

It is not difficult to draw the pattern of the clothes following the video you watched at the beginning, just pay attention to the direction of the sewing thread. I also made a ridiculous mistake. After I started the simulation, the collar directly overlapped the model. I didn’t know what happened, so I shut down and went to sleep. Secondly, I found out that it was because I sewed the collar with lol.

Back to the topic, I don’t like the folds of the clothes very much. They are too thin and don’t have the feeling of a woolen sweater.

So I watched this video:
https://www.bilibili.com/video/BV1Na4y1E7zW?spm_id_from=333.999.0.0
This video explains in detail the effects of different physical properties on the cloth. I have to make clear what kind of texture I need, and then slowly adjust the specific shape after simulation (it is actually difficult to adjust). At that time I decided to add more details in ZBrush.

At the same time, I also made the trousers. Please note that the color of my trousers is black at this time, which shows that my fabric is reversed.

So I got a broken model lol in ZBrush! At the beginning I merged similar points in Maya, but in Maya my normals have been reversed. There is no way to modify it at this time. So I opened the MD again and adjusted the fabric to the positive direction before exporting. This is a problem that I didn’t encounter in the last project, which also shows that I still have a lot to learn, and I can’t think it can save time.

The next time is that I continue to modify the folds of my clothes, but the performance of my computer can no longer support my operation. As long as I turn on the high face count, my computer will be stuck, so I can’t draw more details. . I think I can add details when drawing the texture.

The following are the teaching videos that I have seen that I think are excellent. These are actual cases, which can quickly let us know how to make complex clothes:
https://www.youtube.com/watch?v=AY7fEZnK18o&t=11s
https://www.bilibili.com/video/BV1JE411y7tx?spm_id_from=333.999.0.0
https://www.bilibili.com/video/BV1pB4y1K7C3?spm_id_from=333.999.0.0

After completing the high face count model, I can start topology! Next are some process diagrams:

Finally, I would like to say that in the process of making the model, I kept checking and asking for their opinions. My model changed from a ugly simple model to a handsome high-face model.

In addition, I also asked Yann and Sean about baking normal maps and rigging with a high face number model, and they were very enthusiastic to answer me.

Conclusion
This week, I once again learned about ZBrush and Marvelous Designer. The most important thing is that I encountered a lot of strange errors, but I solved them all. In fact, the model I made at the beginning was ugly and made me want to give up and want to find a model to do animation directly. But my friend asked me to persevere and encouraged me to keep adjusting. I am very grateful to her.
The MD software I learned more than the last project, such as changing the direction of the cloth, flipping the cloth, adjusting the folds of the cloth, rearranging the position of the arrange points, etc. These are all valuable experiences.
In addition, from this week, I started to communicate with my friends and classmates about my projects and asked them to give me many suggestions. I think communication is still very important.

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