Monthly Archives: November 2021

FMP10-Rigging(Maya)

IntroductionThis time I started my third rigging. To be honest, this is the link where I think many problems are most likely to occur. I can only make it with my previous experience as much as possible. ProcessI followed Yann’s … Continue reading

Posted in Final Main Project | Leave a comment

FMP09-Self-Study: Rigging

IntroductionThis time I want to continue working on my collaborative project, and I want to learn rigging, so I will continue to use the Maha model. TexturingI just found out now that I was directly using the model that my … Continue reading

Posted in Final Main Project | Leave a comment

FMP08-Helping by Karl & Question solving

Remember the problem that I tried before in ZBrush that failed to bake the normal map directly with the high face number model? I searched for relevant information on the Internet, and they all used the UV master in ZBrush … Continue reading

Posted in Final Main Project | Leave a comment

FMP07-Textruing(Substance Painter)

IntroductionThis time I mainly need to draw textures and display them in Maya. I have always felt that drawing textures is not a complicated thing, until I encountered many problems this time, because for the first time I used a … Continue reading

Posted in Final Main Project | Leave a comment

FMP06-Unfolding UV(RizomUV)

IntroductionI started unfold UV this week, and I still chose RizomUV. This time I hope that while reviewing the old knowledge, I learn some new knowledge. ProcessBefore that, I asked Yann some questions, because I have always had doubts about … Continue reading

Posted in Final Main Project | Leave a comment

FMP05-Modeling & Topology(ZBrush & Maya)

IntroductionThis week I started to topological my model. To this end, I have to export the high polygon model and the low polygon model in ZBrush. In addition, I have to make additional props in Maya, and these low-profile models … Continue reading

Posted in Final Main Project | Leave a comment

FMP04-Modeling(ZBrush & Marvelous Designer)

IntroductionThis week I will not only perfect my model, but also import it into Marvelous designer to make clothes. Although I already have some experience, I think I can learn new knowledge from it. ProcessAt first, I was still dissatisfied … Continue reading

Posted in Final Main Project | Leave a comment

FMP03-Concept Arts & Modeling(ZBrush)

IntroductionToday I officially started making my own animation. Originally, I found different game character models, but they were either without rigging or the models were particularly ugly, so I just made them myself. Because I have gained experience in making … Continue reading

Posted in Final Main Project | Leave a comment

FMP02-Unreal Engine Basic Learning

IntroductionThis time I mainly study Unreal Engine. In fact, when I made my last model Maha, I already wanted to import the model into UE4, but I don’t know if there was a problem with rigging. I couldn’t export the … Continue reading

Posted in Final Main Project | Leave a comment

FMP01-Reference

IntroductionYeah! I am finally about to start my FMP! Because my thesis chose to study gameplay animation, I wanted to make some interesting gameplay animations. I also exchanged ideas with Nigel, and he supported me to figure out how to … Continue reading

Posted in Final Main Project | Leave a comment