Monthly Archives: June 2021
Summary
Introduction This blog summarizes what I learned in Advanced and Experimental 3D Computer Animation. I will show these contents from my research and gains, discussions and exchanges, regrets, and prospects. Research and gains 1. 3DEqualizer4-Body tracking: With the knowledge of … Continue reading
Week10 – Summary
Project introduction This time the collaborative project was created by me. I hope to make an overwatch-style character and make her move. Because I have no experience in this area, I asked Yann, Sean, Yu, Zhu to work on this … Continue reading
Week9 – Mocap animation & Rendering
Introduction This week I finally did the last step of my collaborative project-animation! After doing this, I will export the animation to Zhu, and he will render the animation in UE4. To be honest, I did animation, it was really … Continue reading
Performance Animation 08 – QA & Suggestions
Introduction Finally, I don’t need to adjust my animation anymore. What is the reason? I will post it below. This is very important because it is a very important point that Luke hopes I can improve. Process Before starting to … Continue reading
FMP & Thesis Proposal
Text: Hi everyone, it’s Lucy, today I will introduce my FMP and thesis. My English is not smooth, but I will try my best to show my presentation. This is my overview. I will show what I want to do … Continue reading
Creature Animation 04 – Second Review
Introduction I made an appointment for 1 to 1 tutorial this week. Although his network is not very good, it is difficult for me to read his reviews from Discord. But he checked my creature animation for me and recorded … Continue reading
Week8 – Character design & Texturing & Animating
Introduction This week, I first repainted my character, then learned substance painter and painted textures for my character, and finally I helped Zhu adjust the game animation of his project. Character design I said before that although I studied how … Continue reading
Creature Animation 03 – First Review
Introduction In fact, I had already shown my creature animation to Luke earlier, and he said a lot of things that needed to be adjusted, but I forgot to record it. So, this time I booked a 1 to 1 … Continue reading
Week7 – Unfold UV & Adjust model & Animating
Introduction I started unfolding UV this week! In the last semester, I have tried to unfold a simple model in Maya and learned some basic UV map knowledge. And this time I am about to learn a new software: RizomUV … Continue reading