Week3 – Scene modeling & Studying

Introduction

This week, Yu and I started modeling. To be honest, because we and other partners all need to do other assignments, we started building models and making games late. But we must have confidence in ourselves, as long as we specify a detailed plan, we can complete our tasks on time.

Task:

Make sure the required model.

Create an art gallery scene.

Process

In the last week, I have looked for a large number of models and photos as references, so I can directly modify the pictures inside to show them to Yu. I have been entangled in choosing whether to choose a pink wall or a yellow wall. In the end, I think I can choose any one because it is possible to let the partner modify the material in the final rendering.

I modified the picture of the yellow wall in SAI according to the layout I drew.

But at this time, Yin has already built a model, and the layout is different from the layout I drew. I find it very strange, I don’t understand why she changed the position of the model.

I did not know this question until I started to build the draft of the scene, because the 3D art gallery is square. If the art gallery is too large, once the paintings are densely placed, the four corners will be very empty, but if the paintings are scattered, It is not like a real museum display.

In addition, I also asked the students who made the game in WeChat how much the focal length of the camera would be set to, which affected the player’s field of vision. Zhu did not understand my doubts at the time and gave a value of 50-60, but I think the scene we see on the screen is different from what we see in VR. It may involve the field of view (FOV), so let them adjust in unity.

Here are some of our conversations:

I:What’s the focal length of the camera?

I:50?35?

I:For the human eye, 50 is normal, but it requires me to make the gallery spacious.

I:However, the posters cannot be too scattered which may cause empty walls.

I:Unless I spread the posters out

Also, the size of the painting has to be based on the height of the camera. I found a picture and asked them how much the size of the frame needs. They think the painting only needs to be higher than the head of the person.

Zhu: A little above the head.

Zhu: You just estimate what is going on in real life, what VR can see.

Zhu: The viewing angle of VR is much larger than that of a computer screen.

But I found the work of an artist named Marcin in Sketchfab! The model he designed is in line with the museum in my mind! These art galleries have a main light illuminating from the ceiling, and an indoor ambient light, so that the narrow art gallery can look larger, and the player can see each work clearly when experiencing inside.

Especially in the construction of windows, you can give students who are making games a reference for setting lights, and Skydome is not necessarily required as a background. We adjust the reflection of the glass to make it a frosted glass. You can put windows in all four corners! The art gallery does not look so empty anymore! In order to explain to Yu, I drew a lot of sketches to illustrate.

After I finished my model, I passed the file to Yu and asked her to make changes. But there was a problem with our communication this time. I looked at her modified model and thought it was the final scene model. I could not believe it was made by Yin. Because the objects inside are not only asymmetric, but also different in size. I had to edit it myself for a long time and extrude and bevel by myself. Until the end, I heard Yu say that this is just a draft she made for me, and she has not officially produced the scene yet hahahahaha.

Yu added lights and light stands to the almost model I made, modified the size of the posters, and the scene was complete. Yu put the screenshot in WeChat, and the other three partners were very satisfied with our scene model. But they thought it would be better to put a table before each paint, but Yu and I didn’t think so. In the end, we decided that because the table model is simple, we will talk about it later when we make the game.

[210216 Update] Yu and Wu participated in the VR tutorial. The advice given by tutor is to make our paints smaller because it will look too big in VR.

Finally, we discussed what model we need to build. We divided the models into different groups, starting with the simple ones and working to the hardest ones. We decided to consult teachers and classmates if we have any questions.

By the way, Yu and I teach each other new knowledge. I opened stream on Discord and told Yu what blend shapes is. If we do not want to do rigging, we can use blend shapes to achieve some animation effects. Because both of us have set up the project file, some textures may have errors when opening the file because of the different file paths, so I told her how to use the path editor. Of course, Align Tool is a very useful tool we can use it to align posters! Finally, I showed her the Unity and its some basic functions.

At the same time, Yu taught me a new modeling method I have never used this method before. I think I can use it when making posters. Also, she showed me Substance Painter, I believe she will teach me to draw textures next time!

Conclusion

I think the cooperation of our group is really great! Although everyone has their own ideas, they will respect and listen to the ideas of others. Special thanks to Yu, the two of us are very suitable for always doing cooperative projects, and I have been encouraging each other up to now. I am very grateful that I have such excellent partners.

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