21010 Animation- other Deformers in Dedorm

Delta mush & Tension(张力)

delta mush介绍:

http://help.autodesk.com/view/MAYAUL/2020/CHS/?guid=GUID-A66E942B-D757-42FF-A36B-F366E31047C2

tension介绍:

http://help.autodesk.com/view/MAYAUL/2020/CHS/?guid=GUID-57E188A4-4CA8-41AA-AA50-57B8D7E5C340

这两绑定用的,基本上保持默认就好了,搞懂了也没用

Proximity Wrap(接近度包裹)

http://help.autodesk.com/view/MAYAUL/2020/CHS/?guid=GUID-A5B4553F-8135-4BF5-B2F1-14CAD47A8D31

没搞懂 新增加的功能

Texture(纹理)

有点像置换贴图,就是放入一个黑白灰图片会形成凸起

Point On Curve(曲线上的点)

http://help.autodesk.com/view/MAYAUL/2020/CHS/?guid=GUID-ECD4D805-EC94-4536-BA89-8749D487EF26

一条曲线右键只能选择edit point 或者curve point,然后点击应用,就会在这些点形成一个个locators来操控曲线

keep original

有多少点就创造多少新的曲线 不知道有啥用

Mirror Deformer Weights(镜像变形器权重)

http://help.autodesk.com/view/MAYAUL/2020/CHS/?guid=GUID-8AAD9BE7-E331-4539-A40C-901F8CAC1A5C

http://help.autodesk.com/view/MAYAUL/2020/CHS/?guid=GUID-C2E7D525-BF3E-4287-8A7C-DE91FCE45157

就是把权重给镜像了 但是我做不出来完美的效果

导出权重(Export Weights)

导入权重(Import Weights)

如果你想保存一个画的很好的权重 又想试一下新的权重 可以导出之后需要时候再导入

终于把maya的动画模块学完啦!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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