Monthly Archives: November 2020

Week3: Constrain & walk with prop animation

Introduction When I arrived in London, I just brought a Microsoft Surface, which apparently could only do simple animation in Maya. Though I didn’t have IT problems in the previous assignments. I didn’t expect that I would be in great … Continue reading

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Week2: Film language & The history of film, animation and VFX

How to speak a movie The camera Shot length镜头长度: Extreme wide shot远景:The film screen showing broad scenes, such as natural scenery and grand mass activities. Can’t see the details of the object. Wide shot全景:The whole body or scene of the … Continue reading

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Week2: Walker animation

Introduction In my 3D animation in portfolio, the most interesting shot is that the boy chases a ball. So, before I did it, I just took the videos that I ran and then animated according to these. At that time, … Continue reading

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Week2: Bouncing ball with tail animation

Introduction Actually, when I watched the process that animated by Luke, it evoked me when I tried to do this kind of animation at the first time. I used pretty of time, unfortunately, almost one year passed by, I still … Continue reading

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Week1: Bouncing ball & Bouncing ball maze animation

Introduction Well, that’s not my first time to do bouncing ball, because I used to animate it in both 2D animation and 3d animation. Whatever, I know it is a real basic animated principle, I believe that I should practice … Continue reading

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[Important]12 basic principles of animation

Introduction Disney’s twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. Principles Squash and stretch 挤压和拉伸 This is the principle that animated objects … Continue reading

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